I believe that real breakouts don’t tend to come from the boardroom,” Burnell said. “For me, great games can be made in lots of different ways. ![]() Instead, Cult Games plans to offer a variety of services, including PR, community management, and marketing. The main thing is that the company won’t get involved in production at all and won’t be seeking any rights over published titles. Two of them are sci-fi hospital management sim Galacticare, developed by War for the Overworld maker Brightrock Games, and a new title from Unpacking creator Witch Beam.Īccording to Burnill, Cult Games wants to work with studios who know exactly what games they want to make. The publisher has already signed three games. #cultgames /gNIzdkZ1Bqīesides Burnille, the Cult Games team consists of former Electronic Arts, Gameforge, and Paradox Interactive employees. She also shared more details about their new publishing label in a brief interview with .įor us, today is the beginning of something great for you it’s a Thursday morning. ![]() Burnill and the team unveiled Cult Games on March 9.
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